Unreal Engine recently introduced PCG or Procedural Content Generation. I teach you in this tutorial the basics of the PCG node graph and some more advanced techniques to get a proper scattering system in your game or cinematic project.
I also briefly compare it to the IA Scatter plugin I reviewed last week.
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RESOURCES
If you watched until the end, click here
IA Scatter overview
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TIMESTAMPS
00:00 - Intro
00:37 - Install UE 5.2 and PCG
00:56 - Basic setup
01:56 - Terrain slopes
02:43 - Meshes clipping into meshes
03:26 - Height clipping
04:31 - Additional thoughts
05:26 - Outro & Bonus
#UE5 #3d #unrealengine
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