Welcome to Houdini Is Hip! This is part 4 of the series. In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates.
In this part, we are looking at how to render inside of Houdini using its native renderer – Karma.
00:00 Intro
00:28 The Plan
02:30 Preparing the Scene
04:10 Adding a Camera
05:40 Adding Lights
06:50 The Karma Node
10:10 The Karma Viewport
11:30 Light Settings
12:10 Creating and Assigning Materials
21:25 Revisiting the Coconut Generator
25:10 Adding other Materials
27:10 Messing Around
28:45 Rendering an Image Out
31:40 Outro
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