Generative Fill for Video: Transforming Subjects with AI | After Effects & Photoshop Tutorial
Learn how to create realistic zombie makeup using After Effects in this step-by-step tutorial.
Follow along as we transform a concerned-looking character into a zombie with creepy eyes, textured skin, and detailed facial features.
Discover the secrets of tracking and compositing to bring your zombie makeup to life. Perfect for filmmakers, digital artists, and anyone looking to enhance their After Effects skills!โ
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โ๏ธTimestamps:
(00:00) Intro & Process Explanation
(07:12) Exploring Clip & Frame Saving
(19:06) Selecting Pupils & Eye Alteration
(37:02) Creating Bacteria & Zombie Rashes
(01:01) Isolating & Importing Assets
(01:21) Motion Tracking in Mocha AE
(02:54) Reviewing & Saving Tracked Data
(03:18) Applying Track Results
(03:33) Final Review
#AfterEffectsTutorial #PhotoshopTutorial #GenerativeFill #VideoEditing #AIinDesign #CreativeEffects #MotionTracking #VisualEffects #DigitalArtTutorial #AnimationTips #EditingTechniques #ArtificialIntelligence #YouTubeTutorials #CreativeProcess #VideoProduction
๐ฌ Transcript
You want to know how we made this using generative fill in After Effects. Weโll follow along. And Iโll show you.
I have a clip here of a girl who looks a little concerned. Very dramatic shot. Iโm going to save frame as file and render. So Iโm going to bring that into Photoshop, hit select and mask, and start selecting out her pupils. Letโs just expand this about five pixels.
Then Iโm going to hit generative fill and type in Pearl White zombie, scary eyes. Okay, thatโs not too scary. Letโs try generating again. Weโll go with that.
From here, Iโm going to create some nice, fleshy bacteria growing on her face. Iโm going to type in zombie skin rashes and try to be more specific. Textured. I like that.
Now that I have all my composites generated, Iโm going to jump ahead here. I have isolated all of my assets into separate layers and bring that into After Effects as a composition.
Jumping back into After Effects, import as a composition, and you can see it falls in the perfect spot. Iโm going to go into this pre-comp and bring these individual layers back into the main comp. Change the blending modes in some of my layers to make them blend into the skin a lot better.
Now obviously, now we need a motion track. To do that, Iโm going to animation track and Boris affects MOCA. MOCA will open up, and from here, Iโll grab the explained tool. Iโm going to track a few different spots on her face. First, Iโll start with the eyes, selecting a few different high contrast spots. Click on perspective, show surface, and align surface. Then track forward. Thatโs pretty good.
Label this one eyes and go ahead with the other one. Iโm going to do this on the forehead, selecting some high contrast spots again. Now Iโm going to track her cheek. Iโm going to actually select her collar, basically in line with her neck, which doesnโt have enough information to track. Just do her other cheek.
Once I have all my tracks, good to go, Iโm going to hit the save button and close out of MOCA. Then when I go back into After Effects, Iโm going to my tracking data and click on Create Track Data. Iโm going to click on Eyes and then export. It doesnโt look like anything happens, but if I hit play, you see the eyes are tracking perfectly.
Now Iโm going to apply each track layer with each corresponding layer. Now I have all my tracking data inserted. Itโs matching the noise really nicely. I donโt actually have to add any noise to these layers.
Before I show you the final result, some final changes I made: I masked out part of the bruise here to make it look like more of a scratch. And I created this growth effect by using the native effect burn film and animating each layer in.
Hereโs the final result.
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