3Ds Max Rigging For Game Engine Part 3

3Ds Max Rigging Process For Games Series PART 3 In part three, we finish the bones Download Project File: 00:00 - Tentacle 00:40 - Antenna 01:23 - Facial bones 01:02 - Mandible 02:25 - Labrum 02:50 - Maxillae 03:40 - Labium 04:45 - Palp 05:20 - Mirroring 06:05 - Toes 06:28 - Renaming 07:00 - Freeze transform Discord Server: How to rig a creature to use in the game engine Full Playlist:
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