When it comes to mechanical models, you often need to create pipes, tubes and cables. On a motorcycle, you will need them for the motor, the exhaust pipe, break lines, and many other elements of the final model.
Kent Trammell demonstrates an efficient workflow for modeling these shapes in Blender Cycles.
Based on our 5-hour series on Modeling a High-Poly Motorcycle, all the way from the engine to the license plate:
Music: “Beach at Night“ by DigitalR3pu
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