Character Creator 4 Tutorial - Characterizing Humanoid Characters
One of the best new features of Character Creator 4 is the ability to bring in any custom character from any program and retarget the bone rig for use with all of iClone’s motion tools and Reallusion’s massive motion library. In this video you’ll learn how you can assign a T-pose, map the bone structure, and save a Human IK profile for later use.
00:00 Intro
00:41 T-pose Setup
01:53 Bone Mapping
05:14 Export to iClone
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC4 connects industry leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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