Some good mechanics and details

A shabby compilation of some of the mechanics and details that I liked the most from games based on non-objective and directional combat. M&B 2 bannerlord, Last oasis, Tiger knight, Blood of steel, Mordhau, Gloria Victis Write in the comments what you like the most to add it to a possible video in the future, the idea is to make a compilation so that, being optimistic, some dev will take it into consideration. Sorry for the poor editing, i like to play video games xD 0:00 Feints 0:44 chambers 2:26 combos. a combination of clicks and pauses, gave the opportunity to do some combo. That means less button spam. 4:55 natural clash between weapons 5:19 backward motion VS attacks from heavier or larger weapons / heavy attacks. the size of the weapons matters 5:39 body movement, and camera. avoid exaggerated spins 6:37 aggressive sprint 7:04 trip - push - dash 7:31 throwing weapons 8:06 some details on horseback and crashes 8:53 damage types and armor: light, medium, heavy armor (cloth, leather, plate) slashing, piercing, or bludgeoning damage.
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