Kotey Annan How to model, texture and render a cheeseburger - Part 12/22
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📃 Оригинальное описание:
In this 12th lesson I UV the cheeseburger asset in UDIM format, bake several maps out out of zbrush and setup my materials in Maya.
Part 1: Course overview & reference study
Part 2: Maya Scene Preparation
Part 3: Blocking out silhouette and primary forms
Part 4: Continuing silhouette and primary form block-out (
Part 5: Finishing primary forms blockout (
Part 6: Finalizing, merging and polishing top bun (
Part 7: Finalizing top patty (
Part 8: Finalizing top cheese, sauce and cucumbers (
Part 9: Fleshing out the detail of the bottom half (
Part 10: Merging for cohesion and creating fluid meshes (
Part 11: Testing fluid meshes and retopologizing entire asset (
Part 12: UVing, baking Maps and material setup (
Part 13: Painting base color for the top bun (
Part 14: Painting subsurface for the burger
Part 15: Painting transmission for fluid meshes, cucumbers and onions
Part 16: Painting roughness for the burger
Part 17: Exporting finished maps & assembling the materials in Maya
Part 18: Assembling final render in Blender 4
Part 19: Assembling final render in Unreal Engine 5
Part 20: Bonus: simulating fluids with Bifrost in Maya
CHAPTERS
Intro
UV/UDIM mapping in Maya
Importing UVed meshes into zbrush
Baking displacement, normal, amibent occlusion and cavity maps
A note about UDIM prefixes
Inspecting the first set of baked maps
Verifying 0.5 mid value displacement has correct information
Clarification about 32 bit exr displacement vs 16 bit tiff displacement
Reviewing all the baked maps and discussion plans
Preparing UVed meshes in Maya to receive displacement and normal maps
Connecting normal and displacement maps to their respective meshes
Testing first connection with a render
aiNormal map setting
Setting file type filter to off
Doing a test render to inspect all connected maps
Turning on transmission on the fluid meshes
adding some preliminary base color to visualize the final painted result
Final test render for this lesson, closing thoughts and next lesson summary
Polyhaven HDRIs
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Studio small 08 by Sergej Majboroda
Brown Photostudio 02 by Sergej Majboroda
Christmas Photo Studio 03 by Sergej Majboroda
Pretville Cinema by Dimitrios Savva & Jarod Guest
Royal Esplanade by Greg Zaal
Fireplace by Greg Zaal
Blaubeuren Night by Andreas Mischok
Lauter Waterfall by Andreas Mischok
Black Granite Textures Sources
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Cheeseburger reference images
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Main Cheeseburger r
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