Testing patrol spawn rate modifiers in Helldivers 2
The purpose of this video is to demonstrate how doing different things on the map in Helldivers 2 will affect patrol spawn rates. We use a level 4 normal bot (non defense) mission with 2 players as our baseline mode. This is mostly us confirming numbers that we’ve already discovered through hours and hours of experimentation.
0:00 Establishing a baseline spawn rate
6:52 baseline established
7:02 clearing primary objectives (timelapse)
8:19 primary objectives cleared, checking results
9:19 modifier from primary objectives clear confirmed
10:34 Clearing fabricator bases (timelapse)
12:35 fabricator bases cleared, checking results
17:25 modifier from fabricator bases clear confirmed
21:16 clearing primaries on the same map to see how the modifiers compound (timelapse)
22:19 primaries cleared, checking results
23:26 full clear modifier confirmed
25:11 Explaining ’heat’ and ’area of influence’ modifiers (that’s ’heat’ as in GTA’s 1-5 star