By subdividing the world into a dense voxel mesh, fluid dynamics can be handled more efficiently by the CPU (multithreading), as long as the fluid domain size does not exceed the system’s RAM limit. Procedural textures are utilized for the surface of the magma. By mapping object coordinates to Perlin noise, displacement can be generated to be used in ambient occlusion calculations. AO is then used to determine the emission strength and blackbody temperature of the magma. Screen space texturing is used to project raw, unshaded output images onto the world geometry. The textured surfaces allow for frame perfect, physically accurate light transport raytracing. By converting the image to grayscale and finding the gradient descent, normal maps are generated with the unshaded screen output. Bloom is then used.
➥Find out more:
25 views
4309
1541
2 months ago 00:57:42 1
💀 WHITECHAPEL - Live Set Performance | Bloodstock 2024 | Ronnie James Dio Stage 🤘
2 months ago 00:20:49 1
(899) Fluid art COMPILATION ~ 7 Beautiful BLACK & WHITE paintings ~ Satisfying video ~ Art therapy
2 months ago 00:10:20 1
Amazing Tabla Solo | Rimpa Siva | Farukhabad Gharana
2 months ago 00:39:35 1
Will Haider Ackermann Transform Tom Ford’s Legacy?
2 months ago 00:08:03 1
Dessert without baking, ready in 8 minutes! I would eat it 3 times per day! No eggs, no oven