Network experiments 7 | Avolt Online

Slightly improved character spawn/despawn and added position saving. Added a block with the name and level above the heads of other characters. In addition, I divided the visibility of characters into zones and tied this to events for sending data about characters in zones. In general, this is needed to switch between locations, but for the test I made “seamless switching” by coordinates (in the video). I plan to continue development. Subscribe if you’re interested in the next devlogs! #gamedev #indiedev #godot Links Itch: X: TG: VK:
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