Tutorial: Copper Material in Blender 2.8 Cycles + EEVEE

In this video we create a realistic looking copper material in Blender 2.8 Cycles AND Eeevee using the new Ambient Occlusion node. Executive Summary: 01:05 Reference images 02:30 3D scene setup 07:15 Copper material 17:34 Patina material 19:48 Mixing materials (new AO node) 25:38 EEVEE Please LIKE, comment and SUBSCRIBE! 3D-Model: Tools used in this video: Blender Blender 2.8 Alpha 2 My gear: 2.8 EEVEE Playlist: Cycles Playlist: Other videos for you: “Practical UV-Mapping“: “Blender Hard Surface Modeling Tips, Tricks and Time-Lapse“: “Copper Material in Blender 2.8 Cycles EEVEE“: “Particle Systems in Blender EEVEE 2.8 Alpha 2“: “Blender Principled Volume for Easy Fire Smoke in Cycles“: “Volumetric
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