Zbrush 4R7 Tutorial - Hard Surface Techniques - Sci-Fi Device

Zbrush 4R7 Tutorial - Hard Surface Techniques - Sci-Fi Device In this tutorial we’ll take a look at some new subject matter within Zbrush. This video covers some basic techniques behind concepting hard surface objects in Zbrush. Eugene will guide you through of some techniques to create more polished paneling as opposed to sculpting with trim brushes. We’ll see how we can slice our base mesh with SliceCurve brush, and recombine polygroups. Also we’ll discover edge loop instruments in geometry tab, how to
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