Played by: Reinc
Headdy arrives in North Town to find that the evil puppet King Dark Demon is in the midst of attacking the puppet town to select which of the peaceful toys should be scrapped and which should be converted into his evil minions. Headdy is captured and rejected by Dark Demon’s forces, and is dropped into the dust cargo to be thrown into the incinerator. However, Headdy escapes the clutches of Dark Demon’s minions and sets off to defeat the evil king. However, not only is the puppet world filled with Dark Demon’s minions, but to reach the evil overlord’s castle, Headdy must defeat Dark Demon’s Keymasters who serve as the king’s elite guard. To make matters worse, Headdy is followed by Trouble Bruin, a puppet jealous of Headdy’s success. Trouble Bruin wants to be the star instead of Headdy, and will stop at nothing to get rid of him.
Dynamite Headdy is a 1994 action-platformer developed by Treasure and published by Sega. It was originally released for the Sega Genesis, Sega Game Gear, and Sega Master System. The main character, a puppet named Headdy, can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of heads which act as power-ups that provide different effects and alter gameplay.
There are significant differences between the Japanese and American version of the game. In the localized version, some enemies have a different palette, and sometimes an entirely different sprite; bosses’ health was doubled; player starts with no continues, as opposed to two continues in the original; names of all characters except Headdy and Dark Demon were changed; all level names were changed; most importantly, the entire plot is completely absent from the American version, with all dialogues removed, except for tutorial, which still got cut down; the ending was changed too.
In this playthrough, I try to get all items and secrets, I also get the secret boss battle at the end. There are 39 Secret Bonus Points in this game. I get 40 using a glitch. Sometimes I had to draw some fights and levels out because either it’s what you are supposed to do in order to get a bonus, or I wanted to show all attacks/animations. At the end, I show extra stuff that didn’t make it into the playthrough, like alternative paths, deaths and music that gets cut out too early in the game. -
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