Pushing Unity To The Limit - Hyperbolica Devlog #6

Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working. This is part 6 of the Hyperbolica Devlog series. Full playlist here: Wishlist the game on steam: Join my discord: Support me on Patreon or Ko-fi: Music (CC BY 3.0): My Luck - Broke For Free
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