Building a Flowmap Shader in Blender using Flowmap Data from Houdini

Support us on Patreon: 00:00 Intro 00:43 SideFX Labs Tools in Houdini 01:00 Building the Flowmap 01:35 Painting the Flow 02:05 Colors from Vectors 02:50 Exporting the Flowmap 03:35 Building the Blender Shader 04:00 Loading the Flowmap 04:23 Building basic Advection 06:55 Animating the Advection 08:48 Second offset Animation 10:00 Blend the Animations 10:30 Controlling the Blend 11:50 Noises instead of Textures 14:00 Loading a HDRI Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated shader that advects a texture using the vectors from the map. Download the Shader file: The scanned Rock Assets: Here you’ll find the free HDR file: http
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