DF Direct Special: Inside Intel Arc - What’s Happening With GPUs, XeSS and Ray Tracing?
It’s been a rocky road to market for Intel with its Arc range of graphics cards... and just over a year since Intel talked to us about its plans. In this extended interview, Alex and Rich talk to Intel Fellow Tom Petersen about the state of play with Intel Arc, what’s going on with DX11, DX12, Vulcan and Resizeable BAR, plus there’s new information on XeSS upscaling (which we’re currently testing) and what Intel says is best-in-class ray tracing performance. Also: just where will machine learning take us in the graphics space?
Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more:
Subscribe for more Digital Foundry:
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store:
00:00 - Intro
00:35 - How has Intel’s projections for Arc’s release date evolved?
02:06 - How did Intel decide on the release strategy for Intel Arc?
05:07 - Intel Arc GPU stack
06:56 - Intel Arc performance landscape
08:28 - What is the difference between games that makes them run better or worse by default on Intel Arc without driver optimizations?
11:14 - How did Resizable Bar become essential to the performance of Intel Arc?
13:19 - Why focus on Ray Tracing in the 1st generation of Intel Arc?
15:58 - What is it about Arc that makes it performant in Ray Tracing?
18:48 - What does XeSS bring to the market vs the competition (DLSS, FSR 2.0)?
20:53 - DP4a Performance
22:21 - What is the endgame for XeSS’s place among upscalers?
25:07 - How is XeSS versioned and integrated into games?
27:09 - Does XeSS handle user-configurable image sharpness?
28:10 - Is the footprint of XeSS low-enough to still be performant on DP4a?
29:25 - How does the machine learning model contribute to XeSS?
36:12 - Are there other areas that AI could expand to in the GPU?
38:00 - Could AI interpolate temporally (synthesize new frames)?
40:29 - How does XeSS handle object disocclusion?
42:03 - Does Intel plan to target to upper echelon of performance with Intel Arc?
44:28 - Intel in the long-term as the 3rd major competitor in the GPU space
45:03 - What are some things you’d love to see in the Intel drivers in the next 5 years (no promises)?
47:48 - How does Intel Smooth Sync work?
50:34 - What is Intel doing in the space of GPU accelerated compression/decompression?
52:08 - Could Intel Arc support writing data from disk directly into VRAM?
53:16 - Conclusion
Thanks Hikaru Yoroi for the timestamps!
4 hours ago
1 view
12
3
2 months ago 00:17:41 2
F1 24 - PS5 Pro Hands-On - Ray Tracing and PSSR Upgrades Tested
2 months ago 00:23:04 1
НОВОСТИ WOW BLIZZARD ИСПРАВЛЯЮТ ОШИБКИ? ОБНОВЛЕННЫЙ ТЫКОВОВИН НОВИНКИ THE WAR WITHIN ВОВ
2 months ago 00:25:11 1
El Ejército de Israel es el Ejército más inmoral del mundo
2 months ago 00:11:57 1
Intel Core Ultra 9 285K Gaming Performance: There Are Serious Problems
2 months ago 00:19:34 1
Exclusive: Horizon Zero Dawn Remastered - PS5 DF Tech Review - Is The Upgrade Worthwhile?
2 months ago 00:03:42 3
Linkin Park - Heavy Is The Crown | guitar cover, with solo + lesson | mike KidLazy
2 months ago 00:18:43 1
Grand Theft Auto Vice City + San Andreas Definitive Editions - PS5 vs Xbox Series X/S Tested!
2 months ago 00:17:55 1
Upscaling Face-Off: PS5 Pro PSSR vs PC DLSS/FSR 3.1 in Ratchet and Clank Rift Apart
2 months ago 00:34:22 3
Fortnite’s Unreal Engine 5 Upgrade Reviewed - Lumen/Nanite at 60FPS - PS5 vs Xbox Series X/S + PC!