TEKKEN 8 – Lars Optimal Combo Examples

Demonstrating some of the insane damage Lars can get with optimal combo routes in Tekken 8. I wanted to focus on various routes for each launcher, so that you can experiment with which ones you enjoy the most. Many are interchangeable! Inputs explained: 1= LP | 2= RP | 3= LK |4= RK B= Back | F= Forward | U= Up | D= Down | N= Neutral WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward) CH= Counter Hit | WB = Wall Break RA= Rage Art | RD= Rage Drive DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions) SSR= Side Step Right | SSL= Side Step Left BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward) ~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward) Timestamps: 00:00 : F1 2 – DF3~D,2 – 2 – FF4,2,1 – B3~F,1 2 – F3,1~F,3 4 (75 damage) 00:09 : UF4 – F3,2 – DF3~D,2 – 2 – B3~F,1 2 – F3,1 – B3~F,3 4 (75 damage) 00:19 : UF3 – WS4 – DB2~F,1 2 – FF4,2,1 - B3~F,1 (66 damage
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