Double your FPS for FREE!*** - Nvidia DLSS 3.0

Thanks to Mine for sponsoring this video! Discover where your data is, and take it back at Get Unlimited Data for $25/month at Nvidia’s new DLSS 3.0 promises smoother gameplay by doubling your FPS – But how can it do that, and can its fake frame generation possibly look any good? And is it worth buying an RTX 4090 for? Discuss on the forum: Check out Comrade Stinger’s Async Timewarp demo: Check out Comrade Stinger’s YouTube channel: 2kliksphilip’s YouTube channel: Growling Sidewinder’s YouTube channel: Boost Mobile’s T&Cs: For new customers only: port-in or non-port. For 1 line, $25 per month with AutoPay. Customers who do not enroll in AutoPay pay $35/month. Plan available only on certain networks. Unlimited Data, Talk & Text 30GB of 5G/4G Data. Customers who use more than 30GB of data during a billing cycle on a line will have speeds reduced. 5G service requires a 5G capable device. 5G not available in all areas. Avail for select devices for activation on the Boost Mobile Network. Requires Boost Mobile service plan. Account holder responsible for monthly payment for all lines & its add-ons. ► GET MERCH: ► SUPPORT US ON FLOATPLANE: ► AFFILIATES, SPONSORS & REFERRALS: ► PODCAST GEAR: FOLLOW US --------------------------------------------------- Twitter: Facebook: Instagram: TikTok: @linustech Twitch: MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: iTunes Download Link: Artist Link: Outro: Approaching Nirvana - Sugar High Video Link: Listen on Spotify: Artist Link: Intro animation by MBarek Abdelwassaa Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 CHAPTERS --------------------------------------------------- 0:00 Intro 1:05 DLSS 3.0? It’s not really DLSS. 2:31 Visual quality: Spider-Man Remastered 4:35 Input frame rate matters 5:38 Visual quality: F1 22 7:12 Input latency 8:30 4K120 A/B/C testing 10:52 4K60 A/B/C testing 12:38 4K30 Native vs 4K60 DLSS 3.0 13:10 Don’t write off DLSS 3.0 14:12 Why I’m optimistic about the future 15:20 Conclusion
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