DemonSteele - Gameplay Trailer - Stronger than Steel

- Music generously provided by Skelator. Thanks for letting me use it! Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. Effortlessly dodge through return fire and lop off heads one by one. Or just simply cleave through a crowd in one single dash and swipe. Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Kill fast and hard, and you’ll be rewarded with a slew of special moves and a bunch of from a distance and timidly plink at them bit by bit until they die, and you’ll be ill-suited for the challenges ahead. - Doomworld forum topic. - ZDoom forum topic. - Zandronum forum topic. Levels used (in order): Dissolution, map01 Hellground, map07 Doom 2, map18 HellCore, map02 ZPack, E1M6 Scythe 2, map19 Jenesis, map12 Epic 2, map01 Going Down, map02 Beyond Reality, map10 Deus Vult, map04 Hellcore, map07 Vanguard, map07 Sunder, map07 Dark7, map06 Dark Tartarus, tat20 Equinox, map09 Dark Tartarus, tat12
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