TIMELAPSE Game Asset Military Pouch | 3dsMax/Zbrush/SubstancePainter

Download all the original scene files, reference image and the full tutorial on my Patreon page: Dowload my Smart materials here: Join the Patreon group for more : Special Thanks to my Patrons! JB3D Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Макс Батырев David Rey In this video I’ll show you the complete workflow on how to model, unwrap, a Military Pouch in Autodesk 3dsMax, Sculpt it in Zbrush and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version in Zbrush and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook:
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