Как приручить щенка в #UE5, возможности физики в новом движке

Watch the recording of our presentation ‘New Character Physics in UE5: Can You Pet the Dog?’, originally shown at our booth at GDC 2023. The new Physics Control component is a plugin that enables you to add simple, intuitive, and powerful physically based controls to a Blueprint in Unreal Engine 5. In this talk, we demonstrate the basics of getting set up by using a procedural worm to move around. Then, we transition to animating a puppy, playing catch with him, and thanking him for the game. Check out our blog post for news on UEFN, 5.2, MetaHuman, and more: #UnrealEngine5, #GDC2023, #EpicGames, #GameDevelopersConference, #UE5, #GameDevelopment, #CharacterPhysics
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