My most recent personal project, which went through three Unreal Engine versions, but I finally found the time to finish.
As a huge fan of World of Warcraft, this is my version of Ogrimmar’s main entrance going towards the portal room.
For this project, I have used Unreal Engine 5 to create environment and Blender to model the assets. The rocks, foliage and some assets are Megascans. The tower, interior structures, banners, and Orc Warrior are my 3D models. The guards characters I have bought and the flying Wyvern I got from WoW Model Viewer. Guards rigs and animations are from Actorcore. Audio done in Davinci Resolve.
Cheers!
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