How Silent Hill music was made (Silent Hill music analysis)

*This video has English and Spanish captions available. Also sorry for my bad english pronunciation, you can turn on the captions to understand a little better :) * The videos I recommend you to see: The most important 6-sec drum loop: Everything is a remix: My Silent Hill inspired music: In this video I explain how #SilentHill music was made, showing the sounds and samples that Akira Yamaoka used in the videogames for their music, original soundtrack and #sounddesign, as well as analysing why some samples sounds the way they do, music or videogames that have also used the same samples as #AkiraYamaoka and in Silent Hill. Here I analyse samples from Spectrasonics, Distorted Reality, Zero-G, Big Fish Audio, E-Lab, and more, looking at the effects applied and harmonics of one the very characteristic samples, and showing some beats, pads, textures, loops. PD: Sorry for my english pronunciation, you can activate the english captions for better undertanting :) Follow me on: - Instagram: - Twitter: - Facebook: Check my website to know more about me: Credits: Silent Hill background footage: Thumbnail background picture: Index: Intro: (0:00) White Noiz Pad example: (2:23) Harmonics: (6:51) Pads: (10:23) Pads in Electronic music: (14:46) Unaltered samples: (16:27) Altered samples: (19:54) Beats: (26:21) Sample licence: (32:57) Bonus: (34:57) Credits: (38:41) Other titles: Samples used by Akira Yamaoka Samples used in Silent Hill Silent Hill music explained Silent Hill inspired music Silent Hill (Akira Yamaoka) Sampled Material.
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