The good, the bad and the ugly: 3D features of Godot - Paweł Fertyk

GodotCon Brussels 2019 | Paweł Fertyk of Miskatonic Studios talks about his experience with 3D features of Godot while developing his first game, Intrepid. He shares insights on what went well from an engine point of view, what caused issues and how he handled them. The slides from the talk are available online: (Source: ) Miskatonic Studio: Intrepid on Steam:
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