Create a Game Ready Character 🔥 Minion (League of Legends) 🔥part 3 – Maya, Rig, skining, Blend Shape
In this series of videos you can see the creation of a game model at all its stages.
In this video, you can see the character rigging and skinning. I did it for the first time, so I didn’t use any plugins. In my opinion, the rig turned out to be quite functional. In the next video, I will create animations for this character and demonstrate everything in Unreal Engine.
Minion from Legends of Runeterra was used as a reference.
This model was created for my portfolio and will not be used anywhere.
My ArtStation:
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00:00 – Create joints
04:29 – Mirror joint
05:07 – Create NURBS Primitives - Circle
11:26 – Create IK handle
13:56 – Parent: Circle - joints
15:29 – Parent: Circle - Circle
18:36 – Bind skin
19:26 – Skining
25:05 – Skining completed
26:18 – Add attribute / Set driven key
28:53 – Blend Shape
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Music
Dan Darnell:
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