How to Bake Alphas for Game Assets in Substance 3D Painter

Here’s a continuation from my Quick Wire-mesh tutorial where we take those models and bake them onto low poly versions ready to use in game. Focusing on baking the alphas within Substance Painter. Check out the first video here: Prep of high & low poly spheres: 0:51 Substance Painter baking: 5:22 Fence plane setup: 10:23 Using Blender 4.0 & Substance 3D Painter. If there is anything you’d like a clear tutorial on please let me know in the comments. You can find me on all socials under ItsPaulTodd If you’d like to support me then you can join my Patreon , it is free at the moment, subscribe to my Youtube and leave some awesome comments! Available for hire for game development, please drop me an email.
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