I Used Godot For 100 Hours, Here’s What I Learned

This is my semi-comprehensive review of the Godot game engine (Pre 4.0) as someone who has used it for gamedev for over 100 hours. I focus on the specific features that I think make or break the engine and how they compare to other engines such as Unity or Unreal in terms of game development. |-Timestamps-| 00:00 - Intro 00:17 - Disclaimer 01:27 - The Switch 02:38 - First Impressions 04:10 - Workflow 06:13 - Nodes 08:29 - Scripting / Coding 15:26 - Physics 17:34 - 3D 23:50 - 2D 25:36 - UI Tools 27:20 - Documentation / Support 30:00 - Tutorials 31:03 - Compatibility / Exporting 33:07 - Conclusion 34:38 - Keep The Conversation Going - 100 Hours of Godot - made with: Blender, Asperite, FreeSound, Godot, Unity, Unreal Engine 4, Photoshop Elements 2018, Garage Band, Music: “Kirby Collecting“ by Shogo Sakai “Main Menu(NSMBWii)“ by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata “GBA Shy Guy Bea
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