Intro to Redshift: Materials

The Maxon Training Team explore the range of materials options in Redshift, and how they interact with lighting setups, to create gorgeous renders that process quickly. In this webinar, Maxon Master Trainer Lionel Vicidomini shows setup, lighting, environment, PBR GI, roughness bump mapping and normal mapping. Contents: 00:00 Intro and house keeping 07:13 Scene overview and texture sources 14:34 Creating a metal material from scratch using Redshift 20:30 Side quest: Recreating Lionel’s Redshift layout 21:30 Texture Gamma 1: How to set it up 24:25 Finishing up the metal material 28:27 Texture Gamma 2: Further explanation 33:07 Texture Gamma 3: Practical example (Displacement) 41:19 Adjusting the color of the metal material 44:17 Tweaking reflection roughness 47:45 Adding scratches using the Bump Blender node Q&A 51:50 Comparison: Redshift Shader Graph / C4D Node Editor 54:49 Metalness workflow: Mixing different material types Energy conservation 1:00:39 Comparison: JPG vs PNG vs TIF 1:01:55 Increasing I
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