Splatoon 3 Developer Interview: A deep dive into the Splatlands!

do not ask how many times my software crashed while editing this Thanks to @ardnin for lending his voice as the interviewer! Be sure to check out his channel: Text form of this developer interview can be read here: More links and sources mentioned throughout the video: Why Splatoon 3’s Maps Fail and how to Fix Them by @ProChara with FLC and Bipedal Squid: Splatune 3 Album jacket articles translated by Fia_DOT_exe: (Splatoon_3_Original_Soundtrack)#articles Bankara- Meiji Japan’s Anti Fashion Movement, from Unseen Japan : Ask the Developer Vol.7, where the map of Inkadia/Splatlands is shown: Texture of the earth’s landmasses at the end of ROTM: --- 0:00 Introduction 1:43 What parts should and should not be changed 6:05 Utilizing the power of the number 3 18:24 The reason for adding Stringers and Splatanas? Because they’re cool. 24:37 Chaos with a sense of reality and an exotic air 29:22 Deep Cut, the lovable Splatlandian adversaries 38:35 Unique characters in the Splatlands 50:04 An Expansion Pass for the new and nostalgic 56:47 The attention to detail in game modes other than turf war 1:02:33 The dry relationship with the Smallfry in Story Mode 1:12:38 Tableturf, cards to collect and play 1:13:58 Splatoon, from here on 1:16:08 Outro
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