Hudson Mohawke - Gluetooth

realtime sound reactive 4d quaternion Julia fractal raytracing in GLSL. this is a capture of Julia dancing to Gluetooth by Hudson Mohawke, no post processing whatsoever (although already tested this via Syphon in VDMX effect chains, works like a charm). visuals written in GLSL. effects created using realtime ambient occlusion (had a little experience by faking realtime ao in blender3d a while ago, but Tom Beddard’s implementation of ao’ing in GLSL, well all of hi
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