New World Building Features | Inside Unreal

We’re continuing with our in-depth presentations of UE5 Early Access features, and this week it’s time to cover our new world building features! Unreal Engine 5 introduces built-in workflows for partitioning and streaming large levels, while easing collaboration between multiple people working in the same virtual world. Join us together with Principal programmer Jean-Francois Dube as we explore World Partition, Data Layers and One File Per Actor. ANNOUNCEMENT POST **TIMESTAMPS** 00:00 Countdown 04:58 News 05:55 Karma 06:10 Community Spotlights 07:05 Inside Unreal Graphic Intro 07:23 Stream Introductions 08:44 History of World Building Features 12:54 World Partition Goals 13:52 One File Per Actor 22:13 World Editing 25:15 Runtime Grid Settings 28:39 Runtime Grid Generation 32:28 Automatic Runtime Streaming 35:14 HLODs 40:30 Data Layers 47:35 Blueprints
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