We’re continuing with our in-depth presentations of UE5 Early Access features, and this week it’s time to cover our new world building features! Unreal Engine 5 introduces built-in workflows for partitioning and streaming large levels, while easing collaboration between multiple people working in the same virtual world. Join us together with Principal programmer Jean-Francois Dube as we explore World Partition, Data Layers and One File Per Actor.
ANNOUNCEMENT POST
**TIMESTAMPS**
00:00 Countdown
04:58 News
05:55 Karma
06:10 Community Spotlights
07:05 Inside Unreal Graphic Intro
07:23 Stream Introductions
08:44 History of World Building Features
12:54 World Partition Goals
13:52 One File Per Actor
22:13 World Editing
25:15 Runtime Grid Settings
28:39 Runtime Grid Generation
32:28 Automatic Runtime Streaming
35:14 HLODs
40:30 Data Layers
47:35 Blueprints
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