Grand Theft Auto V | PS5 - Xbox Series - PC | Graphics Comparison

Buy games at Instant-Gaming for all platforms with discounts! PS5: Fidelity: 2160p at 30fps Performance: 1440p at 60fps RT Performance: Dynamic 1440p at 60fps 92,76Gb Series X: Fidelity: 2160p at 30fps Performance: 1440p at 60fps RT Performance: Dynamic 1440p at 60fps 87,80Gb Series S: Fidelity: 1440p at 30fps Performance: 1080p at 60fps 87,80Gb PC: 105,14Gb - PC does not have Nextgen patch. The version used is from 2015 with all settings in Ultra. - PS5 version improves startup load time by removing part of the intro cinematic. - All versions have the same textures. - PS5 has a clear performance advantage over Xbox Series S/X. Xbox consoles have an uneven framerate in demanding moments. - The Xbox Series X and PS5 versions have better shadows and ambient occlusion in some cases than the PC version using Nvidia PCSS. These shadows seem to be generated by ray tracing, but I’m not sure if it’s really this technology. - Xbox Series S has some shading cutbacks and no RT Performance mode. - The PC version still has a greater draw distance in assets, but less in shadows (even with the advanced long shadows mode). - Console versions also add some extra lighting fixes and effects. - PS5 may experience some graphical shadow bugs when changing display modes. - Performance and Performance RT modes seem to use some sort of temporal reconstruction. - Fidelity mode has better shadows, reflections, depth of field than the other two modes. - Fidelity mode reflections on consoles are slightly higher quality than the PC version. - The PC version has a higher density of vegetation. - In general there is a very similar result to the PC version in Ultra (still quite demanding today). - The improvements of this Nextgen version are comparable to those of Ghost of Tsushima or Death Stranding. These improvements are far from the ones they brought to PS4/ONE/PC with respect to PS3/360.
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