Texture Mapping & Polygon Rasterizing Tutorial (2/2) [C++20]

Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they were rendered using nothing but software. How was that achieved? Let’s explore an easy and intuitive method. We create an extensible 3D polygon rasterizer using nothing but standard C 20 (and libSDL for 2D graphics). Become a member: My links: Twitter: Liberapay: Steady: Patreon: (Other options at ) Twitch: Homepage: You can contribute subtitles: Downloads: Music list (s = SPC-OPL conversion): — Super Mario RPG ­— Sunken Ship (s) — Tales of Phantasia — Final Act (s) — Final Fantasy
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