Analysing Mario to Master Super Mario Maker

It turns out that playing loads of video games doesn’t necessarily make you a good designer. Who’d have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featured within and see what I could learn. Support Game Maker’s Toolkit on Patreon - Super Mario Maker game code provided by Nintendo Find out more The Game Design Forum: “Reverse Design - Super Mario World“ Game Maker’s Toolkit: “Super Mario 3D World’s 4 Step Level Design“ Significant Bits: “Super Mario Bros 3 Level Design Lessons“ Auntie Pixelante: “Level design lesson: To the right, hold on tight“ Games shown in this episode (in order of appearance): LittleBigPlanet 3 (Sumo Digital, 2014) Trials Evolution (RedLynx, 2012) Super Mario Maker (Nintendo, 2015) Super Mario 3D World (Nintendo, 2013) Super Mario World (Nintendo, 1990) Super Mario Bros. 3 (Nintendo, 1988) Super Mario Bros. (Nintendo, 1985) New Super Mario Bros. U (Nintendo, 2012) Super Mario Bros. 2 (Nintendo, 1988) Music used in this episode: Coursebot (Super Mario Maker) Title Screen (Super Mario Maker) Seesaw Bridge (New Super Mario Bros, U) Super Mario Bros. 3 Ground Editor (Super Mario Maker) Super Mario World Ground Editor (Super Mario Maker) Super Mario Bros. Ground Editor (Super Mario Maker) Course World (Super Mario Maker) Title Screen (Super Mario Maker) 14:26 - Digital Manual (Super Mario Maker) Contribute translated subtitles -
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