Useful Effects Using Maya and nCloth: Part 2 by TheCGBros

This is part 2 in the series on creating a complex and very cool nCloth simulation using polygonal objects. In part 1, we left off after setting up our ncloth object and creating a volume axiz field to drive the simulation. Lets continue on. We’ve rotated our volume axis field 45 degrees, now I’ll also place it at one corner of the nCloth object... and then set a keyframe by the hightlighting the translate channels, RCing and set a key on selected. I’ll also come down here and turn on Auto
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