Game Animation Basics: Creating Idle to Walk Cycle Transitions
In this tutorial, I breakdown my process for creating transition animations for games. In this case, an idle-to-walk animation. Transition animations are a bit part of game animation so learning workflows to be able to implement them quickly and iterate is important. Using Maya’s Animation Layers helps us do that!
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Chapters 📘
0:00 Intro
1:05 Adding Walk Cycle to an Override Layer
4:34 Adjusting Weight Blending of Override Layer
6:57 Fixing Foot Sliding
17:17 Fixing Weight and Adding Lean to the Start of the Transition
21:32 Outro
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