Level Of Detail Planets in Unity #1 | Quadtrees and basics | Programming Projects 1.0

Ever wonder how those big planets seen in games like KSP and No Man’s Sky don’t destroy your framerate? It’s quite difficult to do, but here is how I did it using a quadtree. Github: Sebastian Lagues video on Procedural Planets: Inspired by: Background music is Four Seasons by Vivaldi Broll by @Justinodisho
Back to Top