Frozen In The Moment : unreal engine sketches : environments + light and post breakdown

Personal project where I created some action scenes frozen in time. For this project I generated a bunch of terrains (gaea), rocks, cliffs and mold (houdini), I did some fracturing and water splashes simulations that I converted into static meshes (houdini). All assets were textured in Substance painter. Assembled in UE 5.3/5.4. Post processing was done in DaVinci Resolve. The main goal, as always, was to get closer to cinematic quality, practice environment assembly of different scales, lighting and composition vision. My other personal works: Used assets: Big medium small characters: Character animations from Mixamo: #/ Trees from SpeedTree and grass from Quixel Megascans. Raptor model by Jean-yan BABOIS: Skeleton model by vegu: Night vision google by VassKacsoHunor: Winchester Model 1897 by Buh: Monster Hunter dragon by Pobaby: Dragon by LasquetiSpice: NASA ACES Space Suit: Music: Adrian von Ziegler - Powerless
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