Game asset workflow, modeling, texturing, uv, baking - Blender tutorial

Over a week of research, tests and experiments to understand how to bake a high-poly model into a low-poly model on a hard-surface object. If I’ve spent so much time getting it right, it’s because internet resources don’t tell the whole story. The cases presented are always simplified cases, such as baking a cube. The reality is far more complex! You’ll also find tutorials on how to bake objects without a bevel, which is obviously much easier. And above all, the vast majority of tutorials, even those produced by Blender addicts, don’t bake in Blender, but in Substance Painter. In this tutorial, we’ll bake a real model, with real challenges, bevels and Ngons, and we’ll do it entirely in Blender, not in Substance Painter. Then we’ll test it directly in Unreal. --- Get Fluent tools : Blendermarket : Gumroad : Artstation : --- ZenUV : Blendermarket : Gumroad : --- UV Packmaster : Blendermarket : Discord : Twitter : Instagram : Facebook : Discord : #b3d #fluentb3d #materializer 00:00 Intro 01:39 high poly modeling 02:32 high poly completion 06:26 Texturing 07:47 Make low poly from high poly 10:20 Unwrapping & UVs without addon 12:30 ZenUV 15:37 UV Packmater 16:34 Baking 21:25 Export 22:33 Unreal
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