Plasticity for Games - Full Process | Episode 1 - Modeling and Surfacing

Episode 1 of a 3 Part Long Form Series where we make a Game Asset using Plasticity, Blender, Marmoset Tool bag, and Substance Painter to make a game ready Asset Hard Surface Matcaps Take Refuge 3D N-Gone (1 click asset Optimization) by Take Refuge 3D 00:00 Intro 02:00 N-Gone Plug In 02:35 Series Overview : What to Expect. 3:10 Tutorial
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