Environment Design as Spatial Cinematography: Theory and Practice

In this 2019 GDC session, Rockstar North’s Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V Online DLC. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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