Raise your Redshift Game: Rendering Volumes

Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering! Creating and rendering fire, smoke or water is a difficult and challenging task. In this session Master Trainer Lionel Vicidomini will show you how to render volumes with Redshift, using Cinema 4D’s in-built tools as well as using the X-Particles plug-in from INSYDIUM. Project Files: Find out about more training session here: 00:00:00 Welcome 00:00:39 Housekeeping 00:02:52 Files and Materials 00:04:26 Today’s Topic 00:05:05 Example overview 00:07:24 Sky Cloud Volume 00:07:32 __ Creating a base object 00:09:26 __ Volume, RS ma
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