Intro to Rigging in C4D: Part 5 - More on the Character Object and Features

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist Episode 5: More on the Character Object and Features - Animation tips with the Character Object rig - How and when to switch between IK and FK using the Character Object rig - Using CMotion on a Character Object rig Download project files and course outline: Ask a question: askthetrainer@ Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D’s powerful tool to
Back to Top