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In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.
=== Before you watch ===
Content warning: Combat, mild blood.
=== Sources and Resources ===
- Sources
[1] The Living World of ’The Witcher’
[2] Patch for PC out now!
- Additional resources
The Pillars of Internal Economy — An Introduction to Game Economics
Feedback Loops in Game Economics
Keys to Economic Sys
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