SceneObjects and buffered RPCs - Part 1 Lesson 4

The Sky Arena Photon Tutorial series aims to teach you how to use the Photon Realtime networking engine in combination with Unity by creating a real world example game. This episode explains what SceneObjects are and how they can be used to create powerups that are placed in the scene and have to be synchronized between all players. If you want to support this tutorial series, you can purchase the source code for this project in the Unity Asset Store #/con
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