Using Unity’s Built-in Path Finding: Part 1

In this new tutorial, we learn how to use the NavMesh objects and implement a simple AI; topics covered include: []: Setting-up the environment (FPC walls colors materials) []: Adding the NPC []: Creating a Navmesh Agent []: Creating a simple (JavScript) Script for path navigation and link it to the NPC and FPC (i.e., setting the destination) []: Setting static obstacles for the navigation and baking the scene
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