Unity3D - Road & Traffic System - Update 2 0 (Sneak Peak)

We’ve been busy updating the features of our Road & Traffic System for Unity3D and have a BIG update on the way. Update includes: - ALL NEW road pieces in High Detail and Mobile Detail! - Roundabouts are here for 2, 4 and 6 Lanes! - New 2, 4 and 6 Lane corner road pieces with realistic curves. - AI car braking now has progressive slow down and accelerate. - You can enable all car front lights instantly. Perfect for night scenes. Just call the function “( true/false )“ found in the script - Road Pieces now have speed limits so vehicles can determine what speed they should be doing at certain locations on your road network. If a speed limit isn’t given to a certain set of road pieces than the global ““ m_globalSpeedLimit is used. Like everything, this can be enabled and disabled per vehicle prefab so you are not bound to using this for all or
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