Cinema 4D Xpresso Tutorial 61: Text FX with Thinking Particles (Part 2 - Paint)

In the second part of my series of Cinema 4D Xpresso Tutorials on creating TextFX with Thinking Particles, we employ a combination of Xpresso, Matrix Objects and Random Effectors, to create a paint effect. My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim and Simone. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: 0:00 - Intro. 0:49 - Initialising the Xpresso. 2:13 - Setting up the Text Objects. 6:50 - Colouring the Text Objects. 7:22 - Positioning the Base and Target Splines. 9:45 - Setting up the Thinking Particle Groups. 11:03 - Setting up the Matrix Objects. 13:42 - Xpresso (Part 1). 16:56 - Adding a Random Effector. 17:38 - Positioning the Matrix Objects. 18:40 - Xpresso (Part 2). 20:51 - Creating a Controller. 23:45 - Xpresso (Part 3). 26:56 - Finalising the User Data
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