Sergey Glazovski kullanıcısından video

Xbox Series S: Dynamic 1440p with VRS | RT OFF Xbox Series X - Quality Mode: 1440p/30fps with VRS | RT ON - Performance Mode: Dynamic 2048x1080p with VRS | RT OFF PS5 - Quality Mode: 1440p/30fps with VRS | RT ON - Performance Mode: Dynamic 2048x1080p with VRS | RT OFF PC: Max. Settings | i9 12900K | 32GB DDR5 | RTX 4080/4070Ti/3080/3070Ti/3060Ti/3050 Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: - Quality mode improves volumetric lighting, ambient occlusion, shadows and some post-processing effects on PS5/XSX. However, these changes are hardly noticeable. - PC features better textures, anisotropic filtering, shadows and volumetric effects. In any case, the consoles are equivalent to the high PC settings. - PC Ray-Tracing and PS5/XSX quality modes add a more accurate ambient occlusion of certain elements. Reflections and shadows do not have Ray-Tracing in any version. - Xbox Series S does not have Ray-Tracing and has some cutbacks in lighting, textures and shadows. - PS5 has a more aggressive VRS, causing more noticeable artifacts compared to Xbox Series X (minute 2:33). - Dead Space Remake has one of the best lighting and sound systems I’ve ever seen. The fact that there is virtually no baked lighting is impressive (and tremendously demanding). - PS5 has slightly slower load times relative to Xbox Series, though monorail rides last just as long. - Overall, it’s a solid job on all platforms, but Motive’s decisions around lighting among other post-processing effects I believe are to blame for the lower resolution on consoles.
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